
Illustrated byKeiji Kinebuchi

Illustrated byKeiji Kinebuchi
Variants
No variants available
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AbilityAt any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Attacks
Electric Shock
Flip a coin. If tails, Electrode does 10 damage to itself.
Weakness
Resistance
—
Retreat cost
Legal in formats
Unlimited
Flavor Text
It stores electrical energy under very high pressure. It often explodes with little or no provocation.







