DusknoirHP120Psychic type

#001/100StormfrontRare HoloH

Pokémon, Stage 2

Dusknoir 1
Illustrated byMitsuhiro Arita

Variants

No variants available

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Shadow Command

Ability

Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.

Attacks

Damage Even

Psychic typeColorless type

Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.

Night Spin

Psychic typePsychic typeColorless type50

Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.

Weakness

Darkness type+30

Resistance

Colorless type-20

Retreat cost

Colorless typeColorless typeColorless type

Legal in formats

Unlimited

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